AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in Guatemala: Q4 2021
Discover the performance of the top 5 boxing games on iOS in Guatemala during Q4 2021, with insights on their downloads, revenue, and active users.
During the fourth quarter of 2021, the top boxing games on the iOS platform in Guatemala showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends:
Boxing Star: Real Boxing Fight from THUMBAGE saw its weekly revenue fluctuate, starting at $33 at the beginning of October and peaking at $46 twice, in late November and just before Christmas. Weekly downloads were generally low, with a slight bump to 12 in late September before dropping off significantly.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. experienced steady weekly revenue, starting at $21 and reaching a high of $35 in mid-December. However, the game did not register any downloads throughout the quarter.
Real Boxing 2 from Vivid Games S.A. had a modest revenue stream, beginning at $2 in late September and rising to $12 by the end of December. Downloads were sporadic, with notable peaks of 15 and 16 in the final two weeks of the year.
EA SPORTS™ UFC® by Electronic Arts showed consistent revenue, starting at $3 and peaking at $6 in the week leading up to Christmas. Downloads saw a significant spike to 34 in late September and early December, while active users fluctuated, reaching 47 in late September and 46 in early December.
Real Boxing: KO Fight Club, also from Vivid Games S.A., maintained steady revenue, beginning at $3 and increasing to $9 in the last week of December. Downloads were minimal, with only a few weeks registering any new users.
The data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's website.