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AI Insights · Timothy · January 2022

Top 5 Boxing Games on iOS in Guatemala: Q4 2021

Discover the performance of the top 5 boxing games on iOS in Guatemala during Q4 2021, with insights on their downloads, revenue, and active users.

Top 5 Boxing Games on iOS in Guatemala: Q4 2021

During the fourth quarter of 2021, the top boxing games on the iOS platform in Guatemala showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends:

Boxing Star: Real Boxing Fight from THUMBAGE saw its weekly revenue fluctuate, starting at $33 at the beginning of October and peaking at $46 twice, in late November and just before Christmas. Weekly downloads were generally low, with a slight bump to 12 in late September before dropping off significantly.

Topps® WWE SLAM: Card Trader by The Topps Company, Inc. experienced steady weekly revenue, starting at $21 and reaching a high of $35 in mid-December. However, the game did not register any downloads throughout the quarter.

Real Boxing 2 from Vivid Games S.A. had a modest revenue stream, beginning at $2 in late September and rising to $12 by the end of December. Downloads were sporadic, with notable peaks of 15 and 16 in the final two weeks of the year.

EA SPORTS™ UFC® by Electronic Arts showed consistent revenue, starting at $3 and peaking at $6 in the week leading up to Christmas. Downloads saw a significant spike to 34 in late September and early December, while active users fluctuated, reaching 47 in late September and 46 in early December.

Real Boxing: KO Fight Club, also from Vivid Games S.A., maintained steady revenue, beginning at $3 and increasing to $9 in the last week of December. Downloads were minimal, with only a few weeks registering any new users.

The data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022